Things are coming together now, things left to do now:

  1. First sex animations and progress along with effects and audio
  2. Basic combat moves and system to acquire them
  3. First party member mechanics and utilization
  4. Menu UI fixes
  5. Enemy stat balancing
  6. Title screen fix/setup
  7. More degeneracy.
 I think this is a good layout of stuff I have left to accomplish before getting out the first demo, I look forward to working mostly on the implementation of the sex mechanics as these are the staple and a unique sex mechanic system will make the game memorable and fun to replay. I also need to make sure combat is satisfying on its own to where sex moves is relegated to times when you are already losing or through a mismanaged heat gauge.

The menu ui will be quite the challenge as the functionality is already there, just need to fix the graphics and have it so that the gameover screen takes you to the proper one and not the rpgmaker standard gameover title screen.

As for degeneracy it just means more ways of making the most out of the sexual aspect whether this includes different voice lines, corruption system, or some other kind of tertiary mechanic that gives slightly different contexts for the same scene while also allowing for plenty of gameplay to take place no matter what stage you are at with sex proficiency. 

-Vanny Dev Datz 

 

 

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